Just two years ago, Chen Chin-Peng lit the floor of the Universiade with a bat from the Jade Mountain. This magical time has impressed moviegoers, even television viewers, with the inclusion of great art and games.
Luxury Logico, the team that created this great show, is a Taiwanese multi-media art collective named for this interactive project.
New ways, new audiences
The company is one of the many new media companies that have appeared in recent years, creating amazing and innovative projects. This trend has been going on for over 20 years, and is often driven by technological advances. The continued maturity of big data, the cloud, the Internet of Things, and artificial intelligence are lowering barriers to entry, changing the field, and providing new opportunities for artists. The bustling art world also helped.
The public can use this app to search for a piece of paper in an exhibition or collection. Receive notifications about shows. Find out about other places and hotels in the Museum District. Collect information about the collections of various museums. Technology provides many benefits to users.
For museums, new technologies are tools for academic research and museum management., for example. The National Science Education Institute of Taiwan has already installed 474 beacons. These beacons provide visitors with digital educational services using the museum’s mobile app, while collecting anonymous data to track each visitor’s journey. Where they stay, and what they interact with. This allows museums to plan tours to better meet the needs of the public and use visitor speed and response to improve exhibits and reduce congestion.
Multidisciplinary generation
Artists who are concerned with the possibilities of different questioners have used the challenge especially boldly, and Taiwan is now home to many young people like Luxury Logico, which was established in the last ten years.
Each of these groups has developed their own set of skills, specialties, and approaches, but they share a key commonality: the social development of their core members. Although they studied technology, their passion for creativity allowed them to pursue creative careers in their lives after graduation.
Three students who graduated from the National Taipei University of the Arts’ digital arts program (now Master’s Program in New Media) founded WHYIXD and started creating electronic works for public spaces and commercial theaters. Unlike large traditional buildings, his design is based on the cultural heritage of the site and uses light and artificial devices to create growth and energy.
Meanwhile, Ultra Combos uses design and technology to create personalized digital experiences, expand into exhibition and event spaces, and market it. His work is different from fine art because each piece is made according to the requirements and clear instructions of the customer. “But even the company responsible for the project does not know what they will get in the end.”
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Taiwan’s name as the “Island of Technology” shows that we have almost unlimited potential in the field of digital technology.
Brogent Group’s i-Ride Experience Center, which opened at Breeze NanShan this year, is just one example.
When the lights are turned off in the Science Fiction Hall, the chairs rise and move slowly in front of the big screen. A runner is shot into the sky as a plane emerges from the air. They not only see the ground, but also feel the air, humidity, and even the smell of the plane.
Airplanes combine software and hardware. The adjustable mesh seats have six degrees of freedom and hold passengers in comfort without shock. The seat line, which is designed for high-performance sports cars, can be easily installed on airplanes. Interestingly, this twisted exhibit is a metal sculpture factory.
Creating a music video game requires a variety of intelligent tasks. The company may be contacting and connecting with “hidden hero” manufacturers across Taiwan to solve problems and solve problems as they move forward with the plan, CH. Thank you CEO Ouyang.
Ouyang is an engineer who trained and operated a company as a mobile phone software developer. But when E-DA Theme Parks decided to build a Disney theme park ten years ago, it ignored the skepticism of the project and invested heavily in the necessary research and development. This development project eventually elevated the company to a leading position in the entertainment equipment industry.
Their creations rival those of Disney and can be found in theme parks around the world. In fact, the company has about 60% of the market and is considered a strong competitor for many types of European and American entertainment equipment.
The growth of the company shows that there is no conflict between technology and culture.
New age
The distinction between the humanities and the sciences is rapidly disappearing as we enter a new era of interdisciplinary engagement and collaboration. Old ways of thinking are disappearing, as evidenced by Ouyang’s comments about adding educational content to travel to make it a more meaningful pastime.
Meanwhile, WHYIXD’s Fancy Yeh argued that his company’s large electronic installations act as corporate symbols and attract large crowds, so he spends money on marketing, not art. . Jay Tseng, director of Ultra Combos, points out that making photos and videos of people visiting social media sites interacting in short films is a secondary marketing tool for service providers. the body.
On the government side, the Ministry of Culture and the Ministry of Science and Technology (MOST) have worked together in recent years to ensure that the museum’s collection can receive up to NT 500-600 million per year, especially thanks for MOST technology budget.
Each mission has reorganized business process drivers and used public infrastructure to create conditions for various developments. Taiwan’s Digital Resource Library, for example, is a government-supported platform for advanced 3D models. 3D survey software for designated historical buildings builds models of nationally designated cultural properties and stores them on a cloud platform to reduce the risk of loss due to natural or man-made disasters and content industry.
When culture meets technology, the two become indistinguishable. Entertainment becomes education, technology transforms skills, making it more accessible and increasing its potential as a marketing tool. The omnipresence of technology helps balance class divisions, creating forms of equality and cultural authority. All of these new things happening at the same time suggest that an interesting channel like the one shown in the movie Ready Player One could start to develop.